
Return to the Wanderlight-Gentle stories for growing minds
Adventures that help children slow down, listen, imagine, learn, feel and grow
Read your first tale on this shelf to begin collecting its stickers and build a chain of quiet days together!
The full story emerges: the lighthouse has been sold to a developer, and planning permission for luxury flats has been granted. Grandpa Crowther has been fighting alone — until now.
28 pages
Soraya digs into the village records and discovers the Wanderlight's true heritage — a memorial built after a tragic shipwreck, and a deed that says the land was gifted to the village forever.
29 pages
The friends launch a campaign to save the lighthouse. But the developer is powerful, the council is determined, and time is running out.
31 pages
The council votes to demolish the lighthouse. The friends are devastated — until Soraya discovers there's one more avenue: emergency heritage listing.
28 pages
The legal challenge goes to a land tribunal. The council's lawyers argue the deed is just a historical document — but Eleanor has a stronger argument.
30 pages
Someone vandalises the lighthouse overnight, and the developer uses the damage as proof it should be torn down. The friends must prove it was deliberate sabotage.
28 pages
A public inquiry is called to examine the whole planning process. Eleanor prepares the case, the village rallies, and Maya writes the speech that could save the lighthouse.
30 pages
A heritage inquiry puts the friends' case to the test. The developer's lawyers challenge everything — the deed, the heritage claim, their credibility.
31 pages
Councillor Marsh is revealed as a traitor, the storm proves the lighthouse's worth, and the inspector's report finally arrives.
36 pages
The lighthouse is saved, but the fight is not over. The council's appeal, the restoration, and the relighting of the Wanderlight.
32 pages
The heritage authority rules to save the Wanderlight. Grandpa Crowther relights the lamp, and the friends realise they've grown up — they came back as children, but they leave as the people who saved the lighthouse.
27 pages
One payment unlocks every tale in Return to the Wanderlight — yours to keep on any device.
First tale free · 75p each · £6.99 for the whole series
The harbour, the head and the estuary — every Merhaven tale begins somewhere on this map.

Merhaven Lighthouse
Grandpa Crowther's light
Merhaven Head
Cliffs and the smugglers' cave
The Cliff Path
The early walk for the dawn chorus
The Harbour
Boats, ropes and the harbour wall
The Breakwater
Past here the water turns rough
The Village Green
Where the bonfire and the feast happen
The Estuary
Freezes over once in a lifetime
The Long Sands
The tideline's unexpected arrivals